Use Cases - Gaming: Revision history

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4 October 2024

  • curprev 05:4505:45, 4 October 2024Nexus wiki talk contribs 4,081 bytes +4,081 Created page with "'''Nexus Use-cases in the Gaming Industry''' '''Traditional Gaming''' In traditional games, users buy the game – play it. As the user continues playing, he finds and discovers weapons, gear, and other items within the game. The user uses this equipment to fight, defend himself, etc. What happens when the user stops playing the game? User no longer needs those items or weapons found or purchased. All the work and time the user puts into the game, the assets are now m..."